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​how did you integrate technologies- software, hardware and online in this project?

FINAL PRODUCT
CONSUMED

hardware technologies

Hardware technologies refers to any physical technologies and equipment that we used in media production , an hardware technologies is the main source that provide software and online technologies. A hardware technology we used could be the computer in the edit room which we used for editing while it contains software (Premiere  pro) to support us, the computer which provide us software (iMovie) to edit our test shoots and online technologies to support us for researching,  the iPhone which we used for photos and test shooting and the camera and microphone we used on the set for filming the sequence. Hardware technologies in media have the purpose of capturing, processing and displaying various media content.

Software technologies

The computer programmers and applications used for media production, editing, and delivery are referred to as software in the media industry. This comprises software for graphic design (such Adobe Photoshop), video editing, presentation software for our idea pitch, and other specialized media production software. These software applications enable us to edit, enhance, and manipulate media content.

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Online technologies

Online platforms, services, and channels for media distribution and consumption through the internet are referred to as online technologies in the media. However, in our case, it alludes to the websites and digital platforms we employed for our preparation, research, and distribution of the opening title sequence. These comprise online news websites, graphic design websites (such as Canva and Prezi), streaming services (such as Netflix, YouTube, and Shudder), and other online media channels.

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